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COMPUTERS | ||||||||||||||||
Unfortunatelly my HC-85 had problems since day one and used to reset itself randomly. This was how I learned to quickly retype my programs ;) In the high school I had the first contact with 286 and 386 computers and soon my parents, again many thanks, made a considerable effort to buy me a 386DX with 4MB ram. This step forward was the end of my Z80 years, but the passion for creating games remained. | ||||||||||||||||
GAMES | ||||||||||||||||
The lucky thing was that one day a friend of mine dared to create the necessary interface to hook his tape recorder to his brand new 486 and I was able to move most of my creations from Z80 hardware to DOS emulators and save them from the terrible decaying of the magnetic tapes, which hardly worked in other tape player than my own. Please ignore the spelling mistakes in these games. | ||||||||||||||||
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June 5th, 1993 - an original adventure game inspired by the "Arthur, le fantôme justicier" french comics featured in the Pif magazine. You are Arthur and you must save your father from the dungeons. About 1 month of development and 30770 bytes of data and assembler code. I was almost 17. DOWNLOAD
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March 14th, 1993 - a short original adventure game inspired by the "Smurfs" and of course by the Dizzy games. 14260 bytes of data and assembler code. I was 16. DOWNLOAD
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1993 - a small puzzle game where you must move the 15 tiles and arrange them in a 4x4 grid to restore the original image. First you choose the keyboard mode (1 or 2). Then you can select the image with O and P - see the image number. Press ENTER to choose and again to scramble. DOWNLOAD KEYS: start=ENTER left=O, right=P, up=Q, down=A return to menu=ESCAPE | ||||||||||||||||
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January 24th, 1993 - an arcade game where you must fight enemies through many levels. You can hit with your fist or you can throw your axe. Graphics from Dizzy, Renegade 2, Tiger Road. You can redefine the keys. DOWNLOAD KEYS: redefine as left=O, right=P, down=A, throw axe=Q, hit=N NOTE: I have a note saying press [R] for inifinite lives, but I have no idea when. The game migh hang when paused or on the top scores screen. | ||||||||||||||||
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Decembner 25th, 1992 - an adventure game inspired by readings about text adventures and Manic Mansion by Lucas Arts. I have a noted saying 5 days of work, finished on Christmas - I'm amazed how productive I was. You are a detective who must find a secret file belonging to the owner of the mansion, doctor JW. Beside him, in the house you'll also meet his brother, Barton, and the butler, Steve. DOWNLOAD KEYS: left=Z, right=X, word=ENTER, pause=H, abort=Q VERBS: help, enter, pick up, drop, give, use, play NOTE: There are some small bugs in the logic depending on the order you solve puzzles. Also I think the bottle in the pantry should not be visible until lights are on. I suppose the name should've been "JW Mansion" :). WALKTHROUGH: To enter doors, use the "enter" verb. Open the refrigerator ("play") and "pick up" the foul cheese. Walk around and find the Steve and "give" him the cheese. He will quickly leave for the bathroom. Use the toilet brush with the toilet to get Steve's key. Use the keys in the office to open the desk and pick up the tape. Use the tape in the stereo from the living room and remember the beeps of the tune. Pick the book in the library and use it near the right shelves to open the passage to the lab. Play at the computer and enter the beeps from the tune to get the code (WFT). Give the money to Burton to get some change. Use the coins to play at the second arcade in the video games room. Enter the "wft" name to get the 1032413 secret code. Open ("play") the wardrobe in the bedroom and find the big key. Use the big key to open the door in the bathroom and enter the pantry. Use the bulb in the pantry to turn the lights on. Pick up the bottle and fill it with wine in the kitchen where the refrigerator is (on the red bottle on the table). When JW gets in this room, give him the wine. Now go to the safe in the secret lab and enter the secret code to find the file. | ||||||||||||||||
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December 4th, 1992 - a race game inspired by handheld console. Written in 3 days at a friend of mine. DOWNLOAD KEYS: left=1, right=0 CHEATS: invulnerability: POKE 41970, 195; POKE 41971, 212; POKE 41972, 163 | ||||||||||||||||
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September 23th, 1992 - fan-made adventure game inspired by the Dizzy games. 28286 bytes of data and code, finished at 6am :) DOWNLOAD KEYS: left=6, right=7, jump=SPACE, action=ENTER, quit=Q NOTE: There is a small bug when entering some location, the current item is dropped, so take care to pick it up again. Also minor bugs with refreshing background behind player when entering locations. Dialogs are not in English, but they're not too smart anyway. WALKTHROUGH: Drop the flower from your inventory for a second and use the lever hidden in the tree to open the door. Now take the flower to Dyaln who gives you his keys. Enter his house in the next screen and take the rope. Use the rope at the well and jump in. Thake the big key and exit the well. Pick it up if he drops it. Use the key at the castle door and enter. Try to find the lights switch, near the entrance (hit action while walking step by step). Take the sticks and light them at the burning torch inside the caslte (first room). Use them near the door of the abandoned house to burn the weeds. Use the sharp dagger and cut a leaf from the bushes outside the castle. Use the torch near Zodark to lower the elevator. Then go up and pick the ring. Use the pickaxe to break the other door of the castle. Now, having the ring on, you can go to the other land from the flashing spot at the volcano. In the other land, don't wander around or you'll get lost. Bring and put in the cauldron the leaf, the clover and the dring potion from the abandoned house. Now fill the empty bottle with the potion in the cauldron. Take it to Grand Dizzy and give him to drink. Fill it again and save Dylan and Daisy too. After saving your friends, talk to the wizzard from the other land. Now it's time to find Zodark's heart, at the left tower. To destroy it you must throw it in the vulcano. | ||||||||||||||||
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1992 - a shmup game inspired by Air Wolf on arcades. DOWNLOAD KEYS: up=A, down=Z, fire=N, pause=H | ||||||||||||||||
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1992 - a first try to adventure games. Unfortunately this is unplayable due to missing data - probably the background graphics failed to load. DOWNLOAD KEYS: left=O, right=P, action=B, pause=H | ||||||||||||||||
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February 17th, 1992 - a reflex based game. First you must pick as many bullets as possible before oxygen runs out. Then you must shoot the bad guys who pop at the four windows of the house. Take care not to shoot any women. DOWNLOAD KEYS: start=ENTER bullets stage: left=O, right=P, up=Q, down=A, continue=ENTER shooting stage: window top left=1, top right=6, bottom left=Q, bottom right=T | ||||||||||||||||
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1992 - a maze escape game. You must find your way to the blue gate to finish as many levels as possible. You can shoot a hole in the wall you're facing, but bullets are limited. Pick happy faces on the way to score. DOWNLOAD KEYS: start=S left=O, right=P, up=Q, down=A, fire=N, reset=R | ||||||||||||||||
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1992 A silly game of reflex where you must catch a passing fly at a specific moment. This was the first game written in assembler so it's more of a test. You must enter colors for border, paper and ink (ex 4, 4, 0) - press ENTER after each. Press ENTER when the fly is at the 5th flower from the left (counting from all 9 flowers). DOWNLOAD KEYS: action=ENTER | ||||||||||||||||
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1991 The game that rised the quality bar. It was inspired by Master of Puppets by Metallica. You're against the master of the world. In the first level you have to duck and hit two kinds of enemiey comming. After the hordes end, you get to the second level where you have to kill the evil master. Take a note of the code written in the second level backgrounds (571). You'll need it to disarm the bomb at the end. DOWNLOAD KEYS: left=O, right=P, down=Q, fire=1 | ||||||||||||||||
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1991 - a clone of Betty or Arkanoid, where you must catch the ball with moving paddle. Note that you can reenter the screen by exiting on the sides. DOWNLOAD KEYS: left=Z, right=M | ||||||||||||||||
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There were a couple more games that didn't make it to the PC emulators, amongs which Cyborg, Moon Patrol, and my last one, Spiderman, featuring loadable levels and inspired by the Renegade fighting game. And of course countless wannabe games I did while learning, since the day I managed to print something on the screen. | ||||||||||||||||
DEVELOPMENT NOTES | ||||||||||||||||
During my Z80 years, I filled about 3 notebooks with all sort of things, from character codes, algorithms and assembler routines, up to all sorts of games projects, some finished, some never started. Here are a couple of page scans: | ||||||||||||||||
Go to the SITE ROOT ( this page was visited times ) |